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Regras de Gigante de Duas Cabeças.
 Regras de Gigante de Duas Cabeças.
zveibilmagic

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Postado em: 22/10/10 11:15
Alguem pode postar um link com as regras do formato Gigante de duas cabeças, em português.

Estou precisando pois vou participar de um campeonato neste domingo e não sei ainda como funcionam os turno, fases de combate e tal.

Não sei se os jogadores jogam as fases juntos ou não.

Então para não terem que explicar tudinho e tal, prefiro que mandem um link, por favor.

Obrigado.
 
FranciscoMelloCastro

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Postado em: 22/10/10 11:33
Não tenho link, mas é muito simples. Vocês tem 40pts de vida e os dois jogam o mesmo turno ao mesmo tempo, passam de fase ao mesmo tempo, atacam ao mesmo tempo, causam dano ao mesmo tempo. O ataque é todo mundo atacando os 40 pts de vida, e a defesa pode defender como quiser. Acabou as regras lol
 
MandarK

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Postado em: 22/10/10 11:47
Não, não acabou.

Tem o esquema da cabeça A e da Cabeça B, por exemplo.

Acho que no site da wizards deve ter
 
zveibilmagic

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Olha, que acho que não é tão simples assim.

Já ouvi falar que são 30 pontos de vida.

As duplas podem se comunicar? Eu posso ver a mão do meu parceiro e ele a minha? Eu posso falar para ele tipo "joga isso, que eu faço isso, isso e isso?"

O meu parceiro vai sentar do meu lado, ou do outro lado da mesa como no "Truco"?

Se eu não puder me comunicar pela fala com ele, eu posso dar sinal?

 
MandarK

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Vocês podem se comunicar sim, que eu saiba livremente. O que um pode ver, o outro também pode.

Seu parceiro se senta ao seu lado, e todas as fases do turno são conjuntas.

Que eu me lembre a regra de apenas 4 de cada no deck vale para os DOIS JUNTOS, ou seja, nada de 4 raios em cada um da dupla, por exemplo. Isso não é certeza
 
zveibilmagic

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Postado em: 22/10/10 13:44
Quando o adversário jogar um card com efeito do tipo "o oponente alvo descarta dois cards". Eu e meu parceiro iremos descartas 2 cards cada um, ou só um de nós descartamos 2 cards, ou ainda podemos descartar um card cada um se quisermos?
 
LuCaparroz

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Postado em: 22/10/10 13:45
só pra esclarecer o post acima

somando os 2 decks, não pode haver mais de 4 copias de cada, tirando é claro lands basicos.

entao por exemplo, se o seu opp usa 3 Baneslayer Angel no deck dele, vc só pode usar 1, totalizando o máximo entao, de 4 cópias.

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Minhoco

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Postado em: 22/10/10 13:53

Pensava q a regra de 2HG no mol fosse a mesma IRL.
Lá a gente começa com 40 pontos de vida e pode usar 4 cópias de cada card em cada deck.

Outra coisa q diverge no mol do q disseram aí é q lá o ataque é feito "cabeça contra cabeça" ou seja, um jogador só pode atacar o oponente q estiver posicionado diretamente a sua frente e o outro não pode defender por ele.

Tô ligado q a regra no mol não deve ser levada pra regra irl, mas agora fiquei confuso e gostaria de ver um link com a regra (irl) oficial. Se alguém souber onde tá puder postar o link eu agradeço.



Editada em: 22-10-10 13:53:25 por Minhoco.

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LuCaparroz

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Postado em: 22/10/10 14:03
eu já não sei o link, prq eu jogava two headed giant em Cuiabá, e o juiz de lá ensinou as regras, sendo uma delas, só usar 4 cópias de cada por dupla

achei q ele estivesse certo, já q era um juíz a tanto tempo heehehehehe

mas fico aqui a espera de um link também

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zveibilmagic

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Postado em: 22/10/10 14:06
Quando o adversário jogar um card com efeito do tipo "o oponente alvo descarta dois cards". Eu e meu parceiro iremos descartas 2 cards cada um, ou só um de nós descartamos 2 cards, ou ainda podemos descartar um card cada um se quisermos???

Editada em: 22-10-10 15:30:04 por zveibilmagic.
 
aluoto

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Postado em: 22/10/10 15:29
Estão ai as regras.....enjoy....xD

810. Two-Headed Giant Variant

810.1. Two-Headed Giant games are played with two teams of two players each.

810.2. The Two-Headed Giant variant uses the shared team turns option. (See rule 805.)

810.3. Each team sits together on one side of the table. Each team decides the order in which its players sit.

810.4. Each team has a shared life total, which starts at 30 life.

810.5. With the exception of life total, a team’s resources (cards in hand, mana, and so on) are not shared in the Two-Headed Giant variant. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.

810.6. The team who plays first skips the draw step of its first turn.

810.7. The Two-Headed Giant variant uses different combat rules than other multiplayer variants.

810.7a Each team’s creatures attack the other team as a group. During the combat phase, the active team is the attacking team and each player on the active team is an attacking player. Likewise, the nonactive team is the defending team and each player on the nonactive team is a defending player.

810.7b Any one-shot effect that refers to the “defending player” refers to one specific defending player, not to both of the defending players. The controller of the effect chooses which one the spell or ability refers to at the time the effect is applied. The same is true for any one-shot effect that refers to the “attacking player.”
Any characteristic-defining ability that refers to the “defending player” refers to one specific defending player, not to both of the defending players. The controller of the object with the characteristic-defining ability chooses which one the ability refers to at the time the nonactive players become defending players.
All other cases in which the “defending player” is referred to actually refer to both defending players. If the reference involves a positive comparison (such as asking whether the defending player controls an Island) or a relative comparison (such as asking whether you control more creatures than the defending player), it gets only one answer. This answer is “yes” if either defending player in the comparison would return a “yes” answer if compared individually. If the reference involves a negative comparison (such as asking whether the defending player controls no black permanents), it also gets only one answer. This answer is “yes” if performing the analogous positive comparison would return a “no” answer. The same is true for all other cases that refer to the “attacking player.”

810.7c As the declare attackers step begins, the active team declares attackers. If an effect of an object controlled by a defending player prohibits a creature from attacking him or her, that creature can’t attack the defending team. The active team has one combined attack, and that set of attacking creatures must be legal as a whole. See rule 508.1.
Example: One player in a Two-Headed Giant game controls Teferi’s Moat, which says “As Teferi’s Moat comes into play, choose a color.” and “Creatures of the chosen color without flying can’t attack you.” Creatures of the chosen color without flying can’t attack that player’s team.

810.7d As the declare blockers step begins, the defending team declares blockers. Creatures controlled by the defending players can block any attacking creatures. The defending team has one combined block, and that set of blocking creatures must be legal as a whole. See rule 509.1.
Example: If an attacking creature has forestwalk and either player on the defending team controls a Forest, the creature can’t be blocked.

810.7e Once blockers have been declared, for each attacking creature that’s become blocked by multiple creatures, the active team announces the damage assignment order among the blocking creatures. Then, for each creature that’s blocking multiple creatures, the defending team announces the damage assignment order among the attacking creatures.

810.7f As the combat damage step begins, the active team announces how each attacking creature will assign its combat damage. If an attacking creature would assign combat damage to the defending team, the active team chooses only one of the defending players for that creature to assign its combat damage to. Then the defending team announces how each blocking creature will assign its combat damage. See rule 510.1.

810.8. The Two-Headed Giant variant uses the normal rules for winning or losing the game (see rule 104), with the following additions and specifications.

810.8a Players win and lose the game only as a team, not as individuals. If either player on a team loses the game, the team loses the game. If either player on a team wins the game, the entire team wins the game. If an effect would prevent a player from winning the game, that player’s team can’t win the game. If an effect would prevent a player from losing the game, that player’s team can’t lose the game.
Example: In a Two-Headed Giant game, a player controls Transcendence, which reads, in part, “You don’t lose the game for having 0 or less life.” If that player’s team’s life total is 0 or less, that team doesn’t lose the game.
Example: In a Two-Headed Giant game, a player attempts to draw a card while there are no cards in that player’s library. That player loses the game, so that player’s entire team loses the game.
Example: In a Two-Headed Giant game, a player controls Platinum Angel, which reads, “You can’t lose the game and your opponents can’t win the game.” Neither that player nor his or her teammate can lose the game while Platinum Angel is on the battlefield, and neither player on the opposing team can win the game.

810.8b If a player concedes, his or her team leaves the game immediately. That team loses the game.

810.8c If a team’s life total is 0 or less, the team loses the game. (This is a state-based action. See rule 704.)

810.9. Damage, loss of life, and gaining life happen to each player individually. The result is applied to the team’s shared life total.
Example: In a Two-Headed Giant game, a player casts Flame Rift, which reads, “Flame Rift deals 4 damage to each player.” Each team is dealt a total of 8 damage.

810.9a If a cost or effect needs to know the value of an individual player’s life total, that cost or effect uses the team’s life total instead.
Example: In a Two-Headed Giant game, a player on a team that has 17 life is targeted by Beacon of Immortality, which reads, in part, “Double target player’s life total.” That player gains 17 life, so the team winds up at 34 life.
Example: In a Two-Headed Giant game, a player controls Test of Endurance, an enchantment that reads, “At the beginning of your upkeep, if you have 50 or more life, you win the game.” At the beginning of that player’s upkeep, the player’s team wins the game if his or her team’s life total is 50 or more.
Example: In a Two-Headed Giant game, a player on a team that has 11 life controls Lurking Evil, an enchantment that reads, “Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.” To activate the ability, that player must pay 6 life. The team winds up at 5 life.

810.9b If a cost or effect allows both members of a team to pay life simultaneously, the total amount of life they pay may not exceed their team’s life total. (Players can always pay 0 life.)

810.9c If an effect sets a single player’s life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. The team’s life total is adjusted by the amount of life that player gained or lost.
Example: In a Two-Headed Giant game, a player on a team that has 25 life is targeted by an ability that reads, “Target player’s life total becomes 10.” That player’s life total is considered to be 25, so that player loses 15 life. The team winds up at 10 life.

810.9d If an effect would set the life total of each player on a team to a number, that team chooses one of its members. On that team, only that player is affected.
Example: In a Two-Headed Giant game, one team has 7 life and the other team has 13 life. A player casts Repay in Kind, which reads, “Each player’s life total becomes the lowest life total among all players.” Each team chooses one if its members to be affected. The result is that the chosen player on the team that has 13 life loses 6 life, so that team’s life total winds up at 7.

810.9e A player can’t exchange life totals with his or her teammate. If an effect would cause that to occur, the exchange won’t happen.

810.9f If an effect instructs a player to redistribute any number of players’ life totals, that player may not affect more than one member of each team this way.

810.9g If an effect says that a player can’t gain life, no player on that player’s team can gain life.

810.9h If an effect says that a player can’t lose life, no player on that player’s team can lose life or pay any amount of life other than 0.

810.10. The Two-Headed Giant variant can also be played with equally sized teams of more than two players. Each team’s starting life total is equal to 15 times the number of players on the team. (These variants are unofficially called Three-Headed Giant, Four-Headed Giant, and so on.)
 
LuCaparroz

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Postado em: 22/10/10 16:01
valeu aluoto :)

só q agora eu to com preguiça de ler tudo
HAUHUAhUAHuHUahUA

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Minhoco

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Bem... só pra abreviar.
De acordo com o q o colega aluoto postou as respostas do q foi perguntado no tópico são:

1) A dupla senta lado a lado e podem se comunicar normalmente. Só os pontos de vida são compartilhados os jogadores não compartilham mana cartas na mão nem mexem nas permanentes do outro. (Conforme as regras 810.3 e 810.5.)

2) A dupla começa com 30 pontos de vida. (Conforme a regra 810.4.)

3) As criaturas atacam os 2 jogadores como um grupo e bloqueio é conjunto (conforme as regras 810.7a até 810.7f)

4) Efeitos q visam um único jogador refere-se ao jogador alvo específico e não aos 2 jogadores (conforme a regra 810.7b)

5) nenhuma das regras fala sobre restrição da soma de cards nos 2 decks. Então vale 4 cópias em cada deck.

Sendo assim, as regras 2HG irl são mesmo diferentes das regras no mol.

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LuCaparroz

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Postado em: 22/10/10 17:05
ta ai um excelente esclarecimento :)

confirmando

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Ravager_Link

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Postado em: 22/06/11 12:59
desculpa reviver o topico, mas essas regras ainda sao as mesmas?
irei começar a jogar o formato e soh qeria ter certeza.
obrigado!
 
LuCaparroz

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Postado em: 22/06/11 13:20
Tirando a parte do veneno, onde foi alterada a quantidade de marcadores para o formato, o resto permanece inalterado.

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brunoptc

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Postado em: 26/08/15 01:21
Muito roubado essa parada de que quando a carta diz "cada jogador" deve se aplicar o efeito em dobro na dupla, já que os pontos de vida são compartilhados...
O burn sai arrebentando, ainda mais com Atirador da Sarjeta em campo... imagina 2 dela em campo, 1 Raio tirando 11 pontos de vida no 4 turno.
 
PeaceSoldier

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Postado em: 23/12/15 17:57
Boa noite galera,

Essas regras estão atualizadas?

Se não, alguém poderia passar o link atualizado?
 
PeaceSoldier

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Postado em: 23/12/15 17:58
Boa noite galera,

Essas regras estão atualizadas?

Se não, alguém poderia passar o link atualizado?
 
Minhoco

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Postado em: 25/12/15 20:20

Da data dessa postagem pra cá, não houve nenhuma mudança na regra de Two-Headed Giant.
Segue o link solicitado.

810. Two-Headed Giant Variant

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