_MeaN_MachinE_
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Postado em: 03/03/10 22:35 |
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Novidades:
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Visual Spoiler by WotC
Clear: 13
All is Dust 7
Tribal Sorcery - Eldrazi (Mythic Rare)
Each player sacrifices all colored permanents he or she controls.
#1/248
Artisan of Kozilek 9
Creature - Eldrazi (Uncommon)
When you cast Artisan of Kozilek, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
10/9
#2/248
Eldrazi Conscription 8
Tribal Enchantment - Eldrazi Aura (Rare)
Enchant creature
Enchanted creature gets +10/+10 and has trample and annihilator 2.
Emrakul, the Aeons Torn 15
Legendary Creature - Eldrazi (Mythic Rare)
Emrakul, the Aeons Torn can't be countered.
When you cast Emrakul, take an extra turn after this one.
Flying, protection from colored spells, Annihilator 6.
When Emrakul is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
15/15
PROMO PRÉ-RELEASE
Hand of Emrakul 9
Creature - Eldrazi (Common)
You may sacrifice four Eldrazi Spawn rather than pay Hand of Emrakul's mana cost.
Annihilator 1
7/7
Kozilek, Butcher of Truth 10
Legendary Creature - Eldrazi (Mythic Rare)
When you cast Kozilek, Butcher of Truth, draw four cards.
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Kozilek is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
12/12
#6/248
It That Betrays 12
Creature - Eldrazi (Rare)
Annihilator 2
Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
11/11
#7/248
Not Of This World 7
Tribal Instant - Eldrazi (Uncommon)
Counter target spell or ability that targets a permanent you control.
Not Of This World costs {7} less to cast if f it targets a spell or ability that targets a creature you control with power 7 or greater.
#8/248
Pathrazer of Ulmalog 11
Creature - Eldrazi (Uncommon)
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.)
Pathrazer of Ulamog cant be blocked except by three or more creatures.
9/9
Skittering Invasion 7
Tribal Sorcery - Eldrazi (Uncommon)
Put five 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add 1 to your mana pool."
#10/248
Spawnsire of Ulamog 10
Creature - Eldrazi (Rare)
Annihilator 1
{4}: Put two 0/1 colorless Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
{20}: Cast any number of Eldrazi cards you own from outside the game without paying their mana costs.
7/11
#11/248
Ulamog's Crusher 8
Creature - Eldrazi (Common)
Annihilator 2
Ulamog's Crusher attacks each turn if able.
8/8
Ulamog, the Infinite Gyre 11
Legendary Creature - Eldrazi (Mythic Rare)
When you cast Ulamog, the Infinite Gyre, destroy target permanent.
Annihilator 4
Ulamog is indestructible.
When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.
10/10
Branco:(40)
Affa Guard Hound 2W
Creature - Hound (Uncommon)
Flash
When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.
2/2
#14/248
Caravan Escort W
Creature - Human Knight (Common)
Level Up 2
[Level 1-4]: (2/2)
[Level 5+]: First Strike (5/5)
1/1
Dawnglare Invoker 2W
Creature - Kor Wizard (Common)
Flying
{8}: Tap all creatures target player controls.
2/1
Deathless Angel 4WW
Creature - Angel (Rare)
Flying
{W}{W}: Target Creature is Indestructible this turn.
5/7
Demystify w
Instant (Common)
Destroy target enchantment.
Eland Umbra 1W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +0/+4.
Totem armor
Emerge Unscathed W
Instant (Uncommon)
Target creature you control gains protection from the color of your choice until end of turn.
Rebound
Essence Mystic 2W
Creature - Human Wizard (Rare)
Aura cards attached to permanents you control have Totem Armor.
"I've found the courage to face death... even twice, if I have to."
2/2
Gideon Jura 3WW
Planeswalker - Gideon (Mythic Rare)
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able.
[-2]: Destroy target tapped creature.
[0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[6]
#21/248
Glory Seeker 1W
Creature - Human Soldier
2/2
Guard Duty W
Enchantment - Aura (Commom)
Enchant creature
Enchanted creature has Defender.
Harmless Assault 2WW
Instant (Common)
Prevent all combat damage that would be dealt this turn by attacking creatures.
#24/248
Hedron-Field Purists 2W
Creature - Human Cleric (Rare)
Level up 2{W}
[Level 1-4]: If a source would deal damage to you or a permanent you control, prevent 1 of that damage. (1/4)
[Level 5+] : If a source would deal damage to you or a permanent you control, prevent 2 of that damage. (2/5)
0/3
Hyena Umbra W
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has first strike.
Totem armor (If enchanted creature would be destroyed, instead remove damage from it and destroy this Aura.)
Ikiral Outrider 1W
Creature - Human Soldier (Common)
Level up 4
[Level 1-3] Vigilance | 2/6
[Level 4+] Vigilance | 3/10
1/2
Kabira Vindicator 3W
Creature - Human Knight (Uncommon)
Level up 2{W}
[Level 2-4] Other creatures you control get +1/+1. | 3/6
[Level 5+] Other creatures you control get +2/+2. | 4/8
2/4
Knight of Cliffhaven 1W
Creature - Kor Knight (Common)
Level up {3}
[Level 1-3] Flying (2/3)
[Level 4+] Flying, vigilance (4/4)
2/2
Kor Line-Slinger 1W
Creature - Kor Scout (Common)
{T}: Tap target creature with power 3 or less.
0/1
Kor Spiritdancer 1W
Creature - Kor Wizard (Rare)
Kor Spiritdancer gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
She reaches beyond the physical realm, touching the ideals from which all creatures draw their power.
0/2
Lightmine Field 2WW
Enchantment (Rare)
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Linvala, Guardian of Silence 2WW
Legendary Creature - Angel (Mythic Rare)
Flying
Activated ability of creatures your opponent controls, can't be activated.
3/4
Lone Missionary 1W
Creature - Kor Cleric (Common)
When Lone Missionary enters the battlefield, you gain 4 life.
2/1
Luminous Wake 2W
Enchantment - Aura (Uncommon)
Enchant Creature
Whenever enchanted creature attacks or blocks, you gain 4 life.
Makindi Griffin 3W
Creature - Griffin (?)
Flying
2/4
Mammoth Umbra 4W
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+3 and has vigilance.
Totem armor (If enchanted creature would be destroyed, instead remove all
damage from it and destroy this Aura.)
Near-Death Experience 2WWW
Enchantment (Rare)
At the beginning of your upkeep, if you have exactly 1 life, you win the game.
Nomads' Assembly 4WW
Sorcery (Rare)
Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.
Rebound
Oust W
Sorcery (Uncommon)
Put target creature on top of its owner's library second from the top. Its controller gains 3 life.
Puncturing Light 1W
Instant (Common)
Destroy target attacking or blocking creature with power 3 or less.
#41/248
Repel the Darkness 2W
Instant (Common)
Tap up to two target creatures.
Draw a card.
Soul's Attendant W
Creature - Human Cleric (Common)
Whenever another creature enters the battlefield, you may gain 1 life.
1/1
#44/248
Smite W
Instant (Common)
Destroy target blocked creature.
Soulbound Guardians 4W
Creature - Kor Spirit (Common)
Defender, flying
4/5
Stalwart Shield-Bearers 1W
Creature - Human Soldier (Common)
Defender
Other creatures you control with defender get +0/+2.
0/3
Student of Warfare W
Creature - Human Knight (Rare)
Level up {W}
[Level 2-6] First strike (3/3)
[Level 7+] Double strike (4/4)
1/1
#47/248
Survival Cache 2W
Sorcery (Uncommon)
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound
Time of Heroes 1W
Enchantment (Uncommon)
Each creature you control with a level counter on it gets +2/+2.
Totem-Guard Hartbeest 4W
Creature - Antelope (Common)
When Totem-Guard Hartbeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.
2/5
#50/248
Transcendent Master 1WW
Creature - Human Cleric Avatar (Mythic Rare)
Level up {1}
[Level 6-11] Lifelink (6/5)
[Level 11+] Lifelink, Transcendent Master is indestructible (9/9)
3/3
Umbra Mystic 2W
Creature - Human Wizard (Rare)
Auras attached to permanents you control have totem armor.
2/2
Wall of Omens 1W
Creature - Wall (Uncommon)
Defender
When Wall of Omens enters the battlefield, draw a card.
0/4
Azul:(40)
Aura Finesse U
Instant (Common)
Attach target Aura you control to target creature.
Draw a card.
Cast Through Time 4UUU
Enchantment (Mythic Rare)
Instant and sorcery spells you control have rebound.
Champion's Drake 1U
Creature - Drake (Common)
Flying
Champion's Drake gets +3/+3 as long as you control a creature with three or more level counters on it.
1/1
Coralhelm Commander UU
Creature - Merfolk Soldier (Rare)
Level up 1
[Level 2-3] : Flying | 3/3
[Level 4+] : Flying, other Merfolk you control get +1/+1. | 4/4.
2/2
#57/248
Crab Umbra U
Enchantment - Aura (Uncommon)
Enchant creature
2{U}: Untap enchanted creature.
Totem armor
Deprive UU
Instant (Uncommon)
As an additional cost to cast Deprive, return a land you control to its owner's hand.
Counter target spell.
Distortion Smite U
Sorcery (Common)
Target creature gets +1/+0 until end of turn and is unblockable this turn.
Rebound
#60/248
Domestication 2UU
Enchantement - Aura (Uncommon)
You control enchanted creature.
At the end of each end step, sacrifice Domesticate if enchanted creature power is 4 or more.
Dormant Gomazoa 1UU
Creature - Jellyfish (Rare)
Flying
Dormant Gomazoa enters the battlefield tapped.
Dormant Gomazoa doesn't untap during your untap step.
Whenever you become the target of a spell, you may untap Dormant Gomazoa.
5/5
Drake Umbra 3UU
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
Echo Mage 1UU
Creature - Human Wizard (Rare)
Level up 1{U}
[Level 2-3] {U}{U}, {T}: Copy target instant or sorcery spell. You may choose new targets for the copy. (2/4)
[Level 4+] {U}{U}, {T}: Copy target instant or sorcery spell twice. You may choose new targets for the copies. (2/5)
2/3
#64/248
Eel Umbra 1U
Enchantment - Aura (Common)
Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor
Enclave Cryptologist U
Creature - Merfolk Wizard (Uncommon)
Level up 1{U}
[Level 1-2] {T}: Draw a card, then discard a card. (0/1)
[Level 3+] {T}: Draw a card. (0/1)
0/1
#66/248
Fleeting Distraction U
Instant (?)
Target creature gets -1/-0 until end of turn.
Draw a card.
Frostwind Invoker 4U
Creature - Merfolk Wizard (Common)
Flying
{8}: Creatures you control gain flying until end of turn.
3/3
Gravitational Field 3UU
Enchantment (Rare)
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Guard Gomazoa 2U
Creature - Jellyfish (Uncommon)
Defender, flying
Prevent all combat damage that would be dealt to Guard Gomazoa.
1/3
Hada Spy Patrol 1U
Creature - Human Rogue (Uncommon)
Level up 2{U}
[Level 1-2]: Hada Spy Patrol is unblockable. (2/2)
[Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3)
1/1
Halimar Wavewatch 1U
Creature - Merfolk Soldier (Common)
Level up 2
[Level 1-4] 0/6
[Level 5+] Islandwalk | 6/6
0/3
Jwari Courser 2U
Creature - Crab (Common)
2/3
#73/248
Lay Bare 2UU
Instant (Common)
Counter target spell. Look at its controller's hand.
#74/248
Lighthouse Chronologist 1U
Creature - Human Wizard (Mythic Rare)
Level up {U}
[Level 4-6] (2/4)
[Level 7+] At the beginning of each end step, if it's not your turn, take another turn after this one. (3/5)
1/3
Merfolk Observer 1U
Creature - Merfolk Rogue (Common)
When Merfolk Observer enters the battlefield, look at the top card of target player's library
2/1
#76/248
Merfolk Skyscout 2UU
Creature - Merfolk Scout (Uncommon)
Flying
Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
2/3
Mnemonic Wall 4U
Creature - Wall (Common)
Defender
When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.
0/4
Narcolepsy 1U
Enchantment - Aura (Common)
Enchant Creature
At the beginning of each upkeep, if enchanted creature is untapped, tap it.
Phantasmal Abomination 1UU
Creature - Illusion (Common)
Defender
When Phantasmal Abomination becomes the target of a spell or ability, sacrifice it.
5/5
Reality Spasm XUU
Instant (Uncommon)
Choose one - Tap {X} target permanents; or untap {X} target permanents.
Recurring Insight 4UU
Sorcery (Rare)
Draw cards equal to the number of cards in target opponent's hand.
Rebound
Regress 2U
Instant (Common)
Return target permanent to its owner's hand.
Renegate Doppelganger 1U
Creature - Shapeshifter (Rare)
Whenever another creature enters the battlefield under your control, you may have Renegade Doppelganger become a copy of that creature until end of turn. (If it does, it loses this ability for the rest of the turn.)
0/1
Sea Gate Oracle 2U
Creature - Human Wizard (Common)
When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
1/3
See Beyond 1U
Sorcery (Common)
Draw two cards, then shuffle a card from your hand into your library.
Shared Descovery
Sorcery (Common)
As an additional cost to cast Dude Recall, tap four untapped creatures you control.
Draw three cards.
Skywatcher Adept U
Creature - Merfolk Soldier (Common)
Level up 3
[Level 1-2] : Flying (2/2)
[Level 3+] : Flying (4/2)
1/1
Sphinx of Magosi 3UUU
Creature - Sphinx (Rare)
2{U} : Draw a card and put a +1/+1 counter on Magosi Sphinx.
6/6
Surrakar Spellblade 1UU
Creature - Surrakar (Rare)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
2/1
Training Grounds U
Enchantment (Rare)
Activated abilities of creatures you control cost up to {2} less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
Unified Will 1U
Instant (Uncommon)
Counter target spell if you control more creatures than that spell's controller.
#92/248
Venerated Teacher 2U
Creature - Human Wizard (Common)
When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.
2/2
Preto:(40)
Arrogant Bloodlord 1BB
Creature - Vampire Knight (Uncommon)
Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.
4/4
Bela Ged Scorpion 3B
Creature - Scorpion (Common)
When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.
2/3
Baneful Omen 4BBB
Enchantment (Rare)
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost.
Bloodrite Invoker 2B
Creature - Vampire Shaman (Common)
{8}: Target player loses 3 life and you gain 3 life.
3/1
BloodThrone Vampire 1B
Creature - Vampire (Common)
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1/1
#98/248
Cadaver Imp 1BB
Creature - Imp (Common)
Flying
When Cadaver Imp enters the battlefield, return target creature card from your graveyard to your hand.
1/1
#99/248
Consume the Meek 3BB
Instant (Rare)
Destroy all creatures with converted mana cost 3 or less. They can't be regenerated.
#100/248
Consuming Vapors 3B
Sorcery (Rare)
Target player sacrifices a creature. You gain life equal to that creature's toughness.
Rebound
Contaminated Ground 1B
Enchantment - Aura (Uncommon)
Enchant land
Enchanted land is a Swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
Corpsehatch 3BB
Sorcery (Uncommon)
Destroy target nonblack creature.
Put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have Sacrifice this creature: Add {1} to your mana pool.
Curse of Wizardry 2BB
Enchantment (Uncommon)
As Curse of Wizardry enters the battlefield, choose a color.
Whenever a player casts a spell of the chosen color, that player loses 1 life.
Death Cultist B
Creature - Human Wizard (Common)
Sacrifice Death Cultist: Target player loses 1 life and you gain 1 life.
1/1
Demonic Appetite B
Enchantment - Aura (Common)
Enchant creature you control
Enchanted creature gets +3/+3.
At the beginning of your upkeep, sacrifice a creature.
#106/248
Drana, Kalastria Bloodchief 3BB
Legendary Creature - Vampire Shaman (Rare)
Flying
{X}{B}{B}: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
4/4
Dread Drone 4B
Creature - Eldrazi Drone (Common)
When Dread Drone enters the battlefield put two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
4/1
Escaped Null 3B
Creature - Zombie Berserker (Uncommon)
Lifelink
Whenever Escaped Null blocks or becomes blocked, it gets +5/+0 until end of turn.
1/2
Essence Feed 5B
Sorcery (Common)
Target player loses 3 life. You gain 3 and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
Gloomhunter 2B
Creature - Bat (Common)
Flying
2/1
Guul Draz Assassin B
Creature - Vampire Assassin (Rare)
Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.)
[Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2)
[Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4)
1/1
PROMO ART Buy-a-Box
Hellcarver Demon 3BBB
Creature - Demon (Mythic Rare)
Flying
Whenever Hellcarver Demon deals combat damage to an opponent, sacrifice all other permanents you control and discard your hand. Exile the top six cards of your library. You may cast any number of nonland cards exiled in this way without paying their mana costs.
6/6
#113/248
Induce Despair 2B
Instant (Common)
As an additional cost to cast Induce Despair, reveal a creature card from your hand.
Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost.
Inquisition of Kozilek B
Sorcery (Uncommon)
Target player reveals his or her hand. You choose a nonland card from it with converted mana cost 3 or less. That player discards that card.
Last Kiss 2B
Sorcery (Common)
Last Kiss deals 2 damage to target creature or player and you gain 2 life.
Mortician Beetle B
Creature - Insect (Rare)
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Mortician Beetle.
1/1
Nighthaze B
Sorcery (Common)
Target creature gains swampwalk until end of turn.
Draw a card.
Nirkana Cutthroat 2B
Creature - Vampire Warrior Uncommon
Level up 2{B}
[Level 1-2] Deathtouch | 4/3
[Level 3+] First strike, Deathtouch | 5/4
3/2
Nirkana Revenant 4BB
Creature - Vampire Shade (Mythic Rare)
Whenever you tap a Swamp for mana, add {B} to your mana pool. (In addition to the mana the land produces)
{B}: Nirkana Revenant gets +1/+1 until end of turn.
4/4
Null Champion 1B
Creature - Zombie Warrior (Common)
Level up 3
[Level 1-3]: 4/2
[Level 4+]: {B}: Regenerate Null Champion | 7/3
1/1
Pawn of Ulamog 1BB
Creature - Vampire Shaman (Uncommon)
Whenever Pawn of Ulamog or another nontoken creature you control is put into a graveyard from the battlefield, you may put a 0/1 colorless Eldrazi Spawn creature onto the battlefield. It has "Sacrifice this creature: add {1} to your mana pool."
2/2
Perish the Thought 2B
Sorcery (Common)
Target opponent reveals his or her hand. Choose a card from it. That player shuffles that card into his or her library.
#123/248
Pestilence Demon 5BBB
Creature - Demon (Rare)
Flying
{B}: Pestilence Demon deals 1 damage to each creature and each player.
#124/248
Repay in Kind 5BB
Sorcery (Rare)
Each players life total becomes the lowest life total among all players.
#125/248
Shrivel 1B
Sorcery (Common)
All creatures get -1/-1 until end of turn.
Skeletal Wurm 7B
Creature - Skeleton Wurm (Uncommon)
{B}: Regenerate Skeletal Wurm.
7/6
Suffer the Past XB
Instant (Uncommon)
Exile X target cards from target players graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
#128/248
Thought Gorger 2BB
Creature - Horror (Rare)
Trample
When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
Vendetta B
Instant (Common)
Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.
Virulent Swipe B
Instant (Uncommon)
Target creature gets +2/+0 and gains deathtouch until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Zof Shade 3B
Creature - Shade (Common)
{2}{B}: Zof Shade gets +2/+2 until end of turn.
2/2
Zulaport Enforcer B
Creature - Human Warrior (Common)
Level up 4
[Level 1-2]: (3/3)
[Level 3+]: Zulaport Enforcer can't be blocked except by black creatures. (5/5)
1/1
#133/248
Vermelho:(40)
Akoum Borderfoot 4RR
Creature - Giant Warrior (Common)
When Akoum Borderfoot enters the battlefield, it deals 1 damage to target creature or player.
4/5
Battle Rampart 2R
Creature - Wall (Common)
Defender
{T}: Target creature gains haste until end of turn.
1/3
Battle-Rattle Shaman 3R
Creature - Goblin Shaman (Common)
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
2/2
Birthing the Brood 1R
Sorcery (Common)
If you control at least one 0/1 Eldrazi Spawn creature token, put 3 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
#138/248
Brimstone Mage 2R
Creature - Human Shaman (Uncommon)
Level up 3{R}
[Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3]
[Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4]
2/2
Conquering Manticore 4RR
Creature - Manticore (Rare)
Flying
When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
"It speaks no commands but is always obeyed.
5/5
Devastating Summons R
Sorcery (Rare)
As an additional cost to play Devastating Summons, sacrifice X lands.
Put two X/X red Elemental creature tokens onto the battlefield.
Disaster Radius 5RR
Sorcery (Rare)
As an additional cost to cast Disaster Radius, reveal a card from your hand.
Disaster Radius deals X damage to each creature your opponent's control, where X is revealed card's converted mana cost.
Emrakul's Hatcher 4R
Creature - Eldrazi Drone (Common)
When Emrakul's Hatcher enters the battlefield, put three 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add {1} to your mana pool."
3/3
Explosive Revelation 3RR
Sorcery (Uncommon)
Reveal cards from the top of your library until you reveal a nonland card, then Explosive Revelation deals damage equal to the converted mana cost of that card to target creature or player. Put that card into your hand, and put the rest of the revealed cards onto the bottom of your library in any order.
Fissure Vent 3RR
Sorcery (Uncommon)
Choose one or both - Destroy target artifact; and/or destroy target nonbasic land.
Flame Slash R
Sorcery (Common)
Flame Slash deals 4 damage to target creature.
Forket Bolt R
Sorcery (Uncommon)
Forked Bolt deals 2 damage divided as you choose among one or two target creatures and/or players.
"Play no favoites. Everybody dies."
- Sparkmage saying
Goblin Arsonist R
Creature - Goblin Shaman (Common)
When Goblin Arsonist is put into a graveyard from the battlefield, you may have it deal 1 damage to target creature or player.
With great power comes great risk of getting yourself killed.
1/1
Goblin Tunneler 1R
Creature - Goblin Rogue (Common)
{T}: Target creature with power 2 or less is unblockable this turn.
1/1
Grotag Siege-Runner 1R
Creature - Goblin Rogue (Uncommon)
{R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller.
2/1
Heat Ray XR
Instant (Common)
Heat Ray deals X damage to target creature.
Kargan Dragonlord RR
Creature - Human Warrior (Mythic Rare)
Level up {R}
[Level 4-7] Flying (4/4)
[Level 8+] Flying, trample
{R}: Kargan Dragonlord gets +1/+0 until end of turn. (8/8)
2/2
Kiln Fiend 1R
Creature - Elemental Beast (Common)
Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.
1/2
Lagac Lizard 3R
Creature - Lizard (Common)
3/3
Lavafume Invoker 2R
Creature - Goblin Shaman (Common)
{8}: Creatures you control get +3/+0 until end of turn.
2/2
Lord of Shatterskull Pass 3R
Creature - Minotaur Shaman (Rare)
Level up {1}{R}
[Level 1-5] (6/6)
[Level 6+] Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls. (6/6)
3/3
PROMO PRÉ-RELEASE
Lust for War 2R
Enchantment - Aura Uncommon
Enchant creature
Whenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.
Enchanted creature attacks each turn if able.
Magmaw 3RR
Creature - Elemental (Rare)
{1}, Sacrifice a nonland permanent: Magmaw deals 1 damage to target creature or player.
4/4
Mass Token 5R
Sorcery (Rare)
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens into play.
Ogre Defender 1R
Creature - Ogre (?)
Defender
3/3
Rage Nimbus 2R
Creature - Elemental (Rare)
Defender, flying
{1}{R}: Target creature attacks this turn if able.
5/3
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Raid Bombardment 2R
Enchantment (Uncommon)
Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to defending player
Rapacious One 5R
Creature - Eldrazi Drone (Uncommon)
Trample
Whenever Rapacious One deals combat damage to a player, put that many colorless 0/1 Eldrazi Spawn tokens onto the battlefield. They have "Sacrifice this creature: Add {1} to your mana pool."
5/4
Soulsurge Elemental 3R
Creature - Elemental (Uncommon)
First strike
Soulsurge Elemental's power is equal to the number of creatures you control.
*/1
Spawning Breath 1R
Instant (Common)
Spawning Breath deals 1 damage to target creature or player. Put a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add {1} to your mana pool" into play.
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Splinter Twin 2RR
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature has "{T}: Put a creature token which is a copy of this creature onto the battlefield. The token has haste. At the beginning of the next end step, exile it."
Surreal Memoir 3R
Sorcery (Uncommon)
Return an instant card at random from your graveyard to your hand.
Rebound
Staggershock 2R
Instant (Common)
Staggershock deals 2 damage to target creature or player.
Rebound
Traitorous Instinct 3R
Sorcery (Uncommon)
Gain control of target creature until end of turn. Untap that creature. Until end of turn it gets +2/+0 and gains haste.
Tuktuk the Explorer 2R
Legendary Creature - Goblin (Rare)
Haste
When Tuttuk the Explorer is put into a graveyard from the battlefield, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.
1/1
TOKEN Tuktuk The Returned
Valakut Fireboar 4R
Creature - Elemental Boar (Uncommon)
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
1/7
Vent Sentinel 3R
Creature - Elemental (Common)
Defender
1{R}, {T}: Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.
2/4
World at War 3RR
Sorcery (Rare)
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.
Rebound
Wrap in Flames 3R
Sorcery (Common)
Wrap in Flames deals 1 damage to up to three target creatures.
Those creatures can't block this turn.
#173/248
Verde:(40)
Ancient Stirrings G
Sorcery (Common)
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Aura Gnarlid 2G
Creature - Beast (Common)
Creatures with power less than Aura Gnarlid power can't block it.
Aura Gnarlid gets +1/+1 for each aura on the battlefield.
2/2
Awakening Zone 2G
Enchantment (Uncommon)
At the beginning of your upkeep, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Bear Umbra 2GG
Enchantment - Aura (Rare)
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Totem armor
Beastbreaker of Bala Ged 1G
Creature - Human Warrior (Uncommon)
Level up 2{G} (2{G}: Put a Level counter on this. Level up only as a sorcery.)
[Level 1-3] (4/4)
[Level 4+] Trample (6/6)
2/2
Boar Umbra 2G
Enchantment - Aura (Uncommon)
Enchant creature
Enchanted creature gets +3/+3.
Totem armor
Bramblesnap 1G
Creature - Elemental Uncommon
Trample
Tap an untapped creature you control: Bramblesnap gets +1/+1 until end of turn.
1/1
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Broodwarden 3GG
Creature - Eldrazi Drone (Uncommon)
Eldrazi Spawn creatures you control get +2/+1.
4/4
Daggerback Basilisk 2G
Creature - Basilisk (Common)
Deathtouch
2/2
Gelatinous Genesis XXG
Sorcery (Rare)
Put X X/X green Ooze creature tokens onto the battlefield.
Gigantomancer 7G
Creature - Human Shaman (Rare)
{1}: Target creature you control becomes 7/7 until end of turn.
1/1
Gravity Well 1GG
Enchantment (Uncommon)
Whenever a creature with flying attacks, it loses flying until end of turn.
Growth Spasm 2G
Sorcery (Common)
Search your library for a basic land card and put it into play tapped. Then shuffle your library.
Put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
Haze Frog 3GG
Creature - Frog (Common)
Flash
When Haze Frog enters the battlefield, prevent all combat damage that other creatures would deal this turn.
2/1
Irresistible Prey G
Sorcery (Uncommon)
Target creature must be blocked this turn if able.
Draw a card.
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Jaddi Lifestrider 4G
Creature Elemental (Uncommon)
When Jaddi Lifestrider enters the battlefield, you may tap any number of untapped creatures you control. You gain 2 life for each creature tapped this way.
2/8
#189/248
Joraga Treespeaker G
Creature - Elf Druid (Uncommon)
Level up 1{G}
[Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2)
[Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4)
1/1
Kazandu Tuskcaller 1G
Creature - Human Shaman (Rare)
Level up 1{G}
[Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1)
[Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1)
1/1
Khalni Hydra GGGGGGGG
Creature - Hydra (Mythic Rare)
Khalni Hydra costs {G} less for each green creature you control.
Trample
8/8
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Kolilek's Predator 3G
Creature - Eldrazi Drone
When Kolilek's Predator enters the battlefield, put two 0/1 colorless Eldrazi Spawn creatures onto the battlefield. They have "Sacrifice this creature: add {1} to your mana pool."
3/3
Leaf Arrow G
Instant (Common)
Leaf Bombardment deals 3 damage to target creature with flying.
#194/248
Living Destiny 3G
Instant (Common)
As an additional cost to cast Living Destiny, reveal a creature card from your hand.
You gain life equal to the revealed card's converted mana cost.
Might of the Masses G
Instant (Common)
Target creature gets +1/+1 for each creature you control.
Momentous Fall 2GG
Instant (Rare)
As an additional cost to cast Momentous fall, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Mul Daya Channelers 1GG
Creature - Elf Druid Shaman (Rare)
Play with the top card of your library revealed.
As long as the top card of your library is a creature card, Mul Daya Channelers gets +3/+3.
As long as the top card of your library is a land card, Mul Daya Channelers has "{T}: Add two mana of any one color to your mana pool."
2/2
Naturalize 1G
Instant (Common)
Destroy target artifact or enchantment.
Nema Siltlurker 4G
Creature - Lizard Common
3/5
Nest Invader 1G
Creature - Eldrazi Drone (Common)
When Nest Invader enters the battlefield, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add {1} to your mana pool."
2/2
Ondu Giant 3G
Creature - Giant (Common)
When Ondu Giant enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
2/4
Overgrown Battlement 1G
Creature - Wall (Common)
Defender
{T}: Add {G} to your mana pool for each creature with defender you control.
0/4
Pelekka Wurm 4GGG
Creature - Wurm (Uncommon)
Trample
When Pelekka Wurm enters the battlefield, you gain 7 life.
When Pelekka Wurm is put into a graveyard from the battlefield, draw a card.
7/7
Prey's Vengeance G
Instant (Uncommon)
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Realms Uncharted 2G
Instant (Rare)
Search your library for four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into the graveyard and the rest into your hand. Then shuffle your library.
#206/248
Snake Umbra 2G
Enchantment - Aura (Common)
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Spider Umbra G
Enchantment - Aura (Common)
Enchanted creature gets +1+1 and has reach.
Totem armor
Sporecap Spider 2G
Creature - Spider (Common)
Reach
1/5
Stomper Cub 3GG
Creature - Beast (Common)
Trample
5/3
Tajuru Preserver 1G
Creature - Elf Shaman Rare
Spells and abilities your opponents control can't cause you to sacrifice permanents.
2/1
Vengevine 2GG
Creature - Elemental (Mythic Rare)
Haste
Whenever you cast a spell, if its the second creature spell you cast this turn, you may return Vengevine from the graveyard to the battlefield.
4/3
Wildheart Invoker 2GG
Creature - Elf Shaman (Common)
{8}: Target creature gets +5/+5 and gains trample until end of turn.
4/3
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Multicolor:(1)
Sarkhan the Mad 3BR
Planeswalker - Sarkhan (Mythic Rare)
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's converted mana cost.
[-2]: Target creature's controller sacrifices it, then that player puts a 5/5 red Dragon creature token with flying onto the battlefield.
[-4]: Each Dragon creature you control deals damage equal to its power to target player.
[7]
Artifact:(12)
Angelheart Vial 5
Artifact (Rare)
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
2, {T}, Remove four charge counters from Angelheart Vial : You gain 2 life and draw a card.
#215/248
Dreamstone Hedron 6
Artifact (Uncommon)
{T}: Add 3 to your mana pool.
3, {T}, sacrifice Dreamstone Hedron: Draw three cards.
Enatu Golem 6
Artifact Creature - Golem (Uncommon)
When Enatu Golem is put into a graveyard from the battlefield, you gain 4 life.
3/5
Hedron Matrix 4
Artifact - Equipment (Rare)
Equipped creature gets +X/+X, where {X} is its converted mana cost.
Equip {4}
Keening Stone 6
Artifact (Rare)
5, {T}: Target player puts the top {X} cards of his or her library into his or her graveyard where {X} is the number of cards in that player's graveyard.
Ogre's Cleaver 2
Artifact - Equipment (Uncommon)
Equipped creature gets +5/+0
Equip {5}
Pennon Blade 3
Artifact - Equipment (Uncommon)
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Prophetic Prism 2
Artifact (Common)
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color to your mana pool.
#222/248
Reinforced Bulwark 3
Artifact Creature - Wall (Common)
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
0/4
Runed Servitor 2
Artifact Creature - Construct (Uncommon)
When Runed Servitor enters the battlefield, each player draws a card.
2/2
Sphinx-Bone Wand 7
Artifact (Rare)
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage to target creature or player equal to the number of charge counters on it.
Warmonger's Chariot 2
Artifact - Equipment (Uncommon)
Equipped creature gets +2/+2.
As long as equipped creature has defender, it can attack as though it didn't have defender.
Equip {3}
Lands: (2)
Eldrazi Temple
Land (Rare)
{T}: Add 1 to your mana pool.
{T}: Add 2 to your mana pool. Spend this mana only on Eldrazi spells or to activate Eldrazi permanents.
Evolving Wilds
Land (Common)
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Basic Lands: 20/20
Tokens:
Eldrazi Spawn (1)
Eldrazi Spawn (2)
Eldrazi Spawn (3)
Hellion
Ooze
Tuktuk The Returned
Editada em: 14-04-10 09:43:28 por _MeaN_MachinE_.
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